HeadCom
Rules
The official rules and competitive standards of HeadCom. All players are expected to know and follow these rules.
Important
Rules are subject to change
HeadCom may modify, update, or expand these rules where this is necessary for the operation, security, competitive integrity, technical development, or legal compliance of the platform. Where legally required, material changes will be communicated to users in an appropriate manner before they become applicable and may require separate acceptance.
Players should check the current Rules section and relevant HeadCom announcements before participating in competitive activities. The version of the rules applicable to a match is the version valid at the relevant time, subject to lawful corrections or official decisions by HeadCom.
Continued use of HeadCom does not by itself constitute acceptance of materially changed rules where separate acceptance is legally required.
General Rules
HeadCom is a competitive gaming platform. Players are expected to behave fairly, respectfully, and in accordance with the rules of the platform.
- Players must play to win and compete fairly.
- Players must not intentionally manipulate matches, rankings, or statistics.
- Players must not abuse bugs, exploits, or unintended game mechanics.
- Players must follow instructions given by HeadCom staff.
- Players are responsible for the security and use of their own accounts.
- Ignorance of the rules does not exempt a player from penalties.
Account & Verification
HeadCom accounts are connected to a player's Steam identity. Account sharing, selling, or transferring accounts is prohibited.
- A player may only use their own HeadCom account.
- Account sharing is prohibited.
- Selling, buying, or transferring HeadCom accounts is prohibited.
- Players must keep their account credentials secure.
- HeadCom Verification currently requires a verified mobile phone number and 50 completed HeadCom matches.
- A verified phone number may not be reused for another HeadCom account.
Competitive Match Format
HeadCom competitive matches use the MR9 format and are played on a single selected aim map.
- Matches are played as MR9.
- There is no side switch during a HeadCom match.
- The match is played on one map selected through the HeadCom map veto.
- Players must remain in the match until the match has officially ended.
- Players must not intentionally abandon a match.
- Match results determined by the HeadCom system are final unless officially overturned by HeadCom staff.
Map Pool & Veto
HeadCom currently uses a dedicated aim-map pool. The map played in a competitive match is determined through the HeadCom veto process.
- Only maps from the current HeadCom map pool may be selected.
- The map selection is handled through the HeadCom veto system.
- Each veto step has a 20-second decision window.
- Players must complete their veto decision within the available time.
- When the veto is completed, the selected map becomes the official map of the match.
- Players must not intentionally interfere with or manipulate the veto process.
- The map selected by the HeadCom system is final unless officially overturned by HeadCom staff.
Matchmaking & ELO
HeadCom uses an ELO-based competitive ranking system. Matchmaking is designed to create competitive matches between players with comparable ratings.
- Players are matched according to their ELO rating and matchmaking conditions.
- The current ELO rating represents the player's rating in the active season.
- Winning and losing matches changes a player's ELO.
- Players must not intentionally manipulate their ELO.
ELO Ranks
Seasons & ELO Reset
At the end of each season, the current ELO is archived and a new competitive season begins.
- The current season ELO is stored as historical data.
- ELO is reset for the new season.
- Previous season ELO remains visible on the player's profile.
- The active profile rating represents the current season.
Match Abandonment & Queue Bans
Players must accept and join their matches in a timely manner. Leaving or failing to join a match can result in a Queue Ban.
- Failure to accept or join a match results in a Queue Ban.
- Leaving before the opponent has won a round results in a Queue Ban.
- Leaving after the opponent has won at least one round results in a Queue Ban and a match loss.
- The opponent receives the corresponding win.
- Repeated abandonment may result in increased penalties.
Fair Play & Anti-Cheat
Any form of cheating or unauthorized assistance is strictly prohibited.
- Cheat software is prohibited.
- Unauthorized scripts or tools providing an unfair advantage are prohibited.
- Players must not manipulate game files or platform systems.
- Players must not use exploits to gain an unfair advantage.
- Players must not assist another player in cheating.
- Attempting to bypass HeadCom security systems is prohibited.
Match Integrity
Players must compete honestly and must not manipulate the outcome or rating of competitive matches.
- Wintrading is prohibited.
- ELO boosting is prohibited.
- Intentional losses for ranking manipulation are prohibited.
- Artificially arranged match results are prohibited.
- Matchmaking systems must not be abused to manipulate ELO.
Communication & Conduct
Players must treat other players and HeadCom staff with respect.
- Harassment is prohibited.
- Threats are prohibited.
- Hate speech and discriminatory content are prohibited.
- Targeted abuse is prohibited.
- Spam and disruptive behavior are prohibited.
- Malicious links and unauthorized advertising are prohibited.
Reports
Players can report rule violations through the available HeadCom reporting systems.
- Reports must be submitted in good faith.
- False or intentionally abusive reports may result in penalties.
- Cheating reports must be submitted within the designated reporting window.
- Chat violations may be reported through the relevant chat system.
- HeadCom staff may review available match, chat, and platform evidence.
Exploits & Bugs
Bugs and unintended behavior must not be deliberately abused for competitive advantage.
- Players must not intentionally exploit platform bugs.
- Players must not abuse matchmaking bugs.
- Players must not manipulate match results through unintended behavior.
- Serious exploits should be reported to HeadCom staff.
Punishments
HeadCom may apply penalties based on the severity, frequency, and circumstances of a violation.
- Communication violations may result in warnings, mutes, or chat bans.
- Match abandonment may result in Queue Bans and match losses.
- Match manipulation may result in bans and ELO resets.
- Exploit abuse may result in temporary or permanent bans.
- Confirmed cheating may result in a permanent ban.
- Ban evasion may result in a permanent ban.
- Repeated violations may result in increased penalties.
Appeals
Players may use the available HeadCom appeal process when a punishment is eligible for appeal.
- Appeals must be submitted honestly.
- Relevant information and evidence should be provided.
- Submitting an appeal does not automatically suspend a punishment.
- HeadCom staff may uphold, reduce, modify, or revoke a punishment.
Enforcement
HeadCom reserves the right to take appropriate action when behavior threatens the integrity, security, or competitive environment of the platform.
- Moderators may investigate suspected violations.
- HeadCom may use platform logs, match data, chat data, and other available evidence.
- Players must not interfere with moderation investigations.
- Attempting to evade a punishment may result in additional sanctions.
- Severe or repeated violations may result in permanent removal from HeadCom.
HeadCom Rules · Always check the Rules and News sections for the latest updates.
