HeadCom
HeadCom

HeadCom

Rules

The official rules and competitive standards of HeadCom. All players are expected to know and follow these rules.

Important

Rules are subject to change

HeadCom may modify, update, or expand these rules where this is necessary for the operation, security, competitive integrity, technical development, or legal compliance of the platform. Where legally required, material changes will be communicated to users in an appropriate manner before they become applicable and may require separate acceptance.

Players should check the current Rules section and relevant HeadCom announcements before participating in competitive activities. The version of the rules applicable to a match is the version valid at the relevant time, subject to lawful corrections or official decisions by HeadCom.

Continued use of HeadCom does not by itself constitute acceptance of materially changed rules where separate acceptance is legally required.

01

General Rules

HeadCom is a competitive gaming platform. Players are expected to behave fairly, respectfully, and in accordance with the rules of the platform.

  • Players must play to win and compete fairly.
  • Players must not intentionally manipulate matches, rankings, or statistics.
  • Players must not abuse bugs, exploits, or unintended game mechanics.
  • Players must follow instructions given by HeadCom staff.
  • Players are responsible for the security and use of their own accounts.
  • Ignorance of the rules does not exempt a player from penalties.
02

Account & Verification

HeadCom accounts are connected to a player's Steam identity. Account sharing, selling, or transferring accounts is prohibited.

  • A player may only use their own HeadCom account.
  • Account sharing is prohibited.
  • Selling, buying, or transferring HeadCom accounts is prohibited.
  • Players must keep their account credentials secure.
  • HeadCom Verification currently requires a verified mobile phone number and 50 completed HeadCom matches.
  • A verified phone number may not be reused for another HeadCom account.
03

Competitive Match Format

HeadCom competitive matches use the MR9 format and are played on a single selected aim map.

  • Matches are played as MR9.
  • There is no side switch during a HeadCom match.
  • The match is played on one map selected through the HeadCom map veto.
  • Players must remain in the match until the match has officially ended.
  • Players must not intentionally abandon a match.
  • Match results determined by the HeadCom system are final unless officially overturned by HeadCom staff.
04

Map Pool & Veto

HeadCom currently uses a dedicated aim-map pool. The map played in a competitive match is determined through the HeadCom veto process.

MapType
aim_aztecAim
aim_redlineAim
aim_mapAim
aim_map_glockAim
aim_uspsAim
  • Only maps from the current HeadCom map pool may be selected.
  • The map selection is handled through the HeadCom veto system.
  • Each veto step has a 20-second decision window.
  • Players must complete their veto decision within the available time.
  • When the veto is completed, the selected map becomes the official map of the match.
  • Players must not intentionally interfere with or manipulate the veto process.
  • The map selected by the HeadCom system is final unless officially overturned by HeadCom staff.
05

Matchmaking & ELO

HeadCom uses an ELO-based competitive ranking system. Matchmaking is designed to create competitive matches between players with comparable ratings.

  • Players are matched according to their ELO rating and matchmaking conditions.
  • The current ELO rating represents the player's rating in the active season.
  • Winning and losing matches changes a player's ELO.
  • Players must not intentionally manipulate their ELO.
SituationRule
Normal Win+15 ELO
Normal Loss-10 ELO
Lower ELO wins+25 ELO
Lower ELO loses-5 ELO
Higher ELO wins+10 ELO
Higher ELO loses-25 ELO

ELO Ranks

RankELO
RookieBelow 1000
Bronze I1000 – 1049
Bronze II1050 – 1149
Bronze III1150 – 1299
Silver I1300 – 1499
Silver II1500 – 1749
Silver III1750 – 2049
Gold I2050 – 2449
Gold II2450 – 2899
Gold III2900 – 3399
Emerald I3400 – 3999
Emerald II4000 – 4699
Emerald III4700 – 5499
Diamond I5500 – 6399
Diamond II6400 – 7399
Diamond III7400 – 8499
Legend I8500 – 9699
Legend II9700 – 10999
Legend III11000 – 12999
Elite13000+
06

Seasons & ELO Reset

At the end of each season, the current ELO is archived and a new competitive season begins.

  • The current season ELO is stored as historical data.
  • ELO is reset for the new season.
  • Previous season ELO remains visible on the player's profile.
  • The active profile rating represents the current season.
07

Match Abandonment & Queue Bans

Players must accept and join their matches in a timely manner. Leaving or failing to join a match can result in a Queue Ban.

  • Failure to accept or join a match results in a Queue Ban.
  • Leaving before the opponent has won a round results in a Queue Ban.
  • Leaving after the opponent has won at least one round results in a Queue Ban and a match loss.
  • The opponent receives the corresponding win.
  • Repeated abandonment may result in increased penalties.
08

Fair Play & Anti-Cheat

Any form of cheating or unauthorized assistance is strictly prohibited.

  • Cheat software is prohibited.
  • Unauthorized scripts or tools providing an unfair advantage are prohibited.
  • Players must not manipulate game files or platform systems.
  • Players must not use exploits to gain an unfair advantage.
  • Players must not assist another player in cheating.
  • Attempting to bypass HeadCom security systems is prohibited.
09

Match Integrity

Players must compete honestly and must not manipulate the outcome or rating of competitive matches.

  • Wintrading is prohibited.
  • ELO boosting is prohibited.
  • Intentional losses for ranking manipulation are prohibited.
  • Artificially arranged match results are prohibited.
  • Matchmaking systems must not be abused to manipulate ELO.
10

Communication & Conduct

Players must treat other players and HeadCom staff with respect.

  • Harassment is prohibited.
  • Threats are prohibited.
  • Hate speech and discriminatory content are prohibited.
  • Targeted abuse is prohibited.
  • Spam and disruptive behavior are prohibited.
  • Malicious links and unauthorized advertising are prohibited.
11

Reports

Players can report rule violations through the available HeadCom reporting systems.

  • Reports must be submitted in good faith.
  • False or intentionally abusive reports may result in penalties.
  • Cheating reports must be submitted within the designated reporting window.
  • Chat violations may be reported through the relevant chat system.
  • HeadCom staff may review available match, chat, and platform evidence.
12

Exploits & Bugs

Bugs and unintended behavior must not be deliberately abused for competitive advantage.

  • Players must not intentionally exploit platform bugs.
  • Players must not abuse matchmaking bugs.
  • Players must not manipulate match results through unintended behavior.
  • Serious exploits should be reported to HeadCom staff.
13

Punishments

HeadCom may apply penalties based on the severity, frequency, and circumstances of a violation.

  • Communication violations may result in warnings, mutes, or chat bans.
  • Match abandonment may result in Queue Bans and match losses.
  • Match manipulation may result in bans and ELO resets.
  • Exploit abuse may result in temporary or permanent bans.
  • Confirmed cheating may result in a permanent ban.
  • Ban evasion may result in a permanent ban.
  • Repeated violations may result in increased penalties.
14

Appeals

Players may use the available HeadCom appeal process when a punishment is eligible for appeal.

  • Appeals must be submitted honestly.
  • Relevant information and evidence should be provided.
  • Submitting an appeal does not automatically suspend a punishment.
  • HeadCom staff may uphold, reduce, modify, or revoke a punishment.
15

Enforcement

HeadCom reserves the right to take appropriate action when behavior threatens the integrity, security, or competitive environment of the platform.

  • Moderators may investigate suspected violations.
  • HeadCom may use platform logs, match data, chat data, and other available evidence.
  • Players must not interfere with moderation investigations.
  • Attempting to evade a punishment may result in additional sanctions.
  • Severe or repeated violations may result in permanent removal from HeadCom.

HeadCom Rules · Always check the Rules and News sections for the latest updates.